![]() | Study programme 2020-2021 | Français | |
![]() | Software engineering | ||
Programme component of Master's in Computer Science à la Faculty of Science |
Students are asked to consult the ECTS course descriptions for each learning activity (AA) to know what special Covid-19 assessment methods are possibly planned for the end of Q3 |
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Code | Type | Head of UE | Department’s contact details | Teacher(s) |
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US-MC-INFO60-002-M | Compulsory UE | MENS Tom | S852 - Génie Logiciel |
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Language of instruction | Language of assessment | HT(*) | HTPE(*) | HTPS(*) | HR(*) | HD(*) | Credits | Weighting | Term |
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| Français | 24 | 36 | 0 | 0 | 0 | 6 | 6.00 | 1st term |
AA Code | Teaching Activity (AA) | HT(*) | HTPE(*) | HTPS(*) | HR(*) | HD(*) | Term | Weighting |
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S-INFO-013 | Software modelling | 24 | 6 | 0 | 0 | 0 | Q1 | |
S-INFO-103 | Software modelling exercices | 0 | 30 | 0 | 0 | 0 | Q1 |
Programme component |
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Objectives of Programme's Learning Outcomes
Learning Outcomes of UE
At the end of the course, the student should:
- understand the importance, needs and specificities of software engineering activities (such as requirements analysis, design, implementation and testing);
- understand the importance and principles of software modeling, model simulation, model execution and code generation;
- use the UML modeling language for analysing and designing software systems;
- use advanced object-oriented software development concepts such as design patterns;
- undertstand the importance of software testing, and be able to use unit testing in practice
Content of UE
The goal of this course is to learn how use model-driven software engineering principles when realising a software system. The following themes are covered:
- software process models and the software development life-cycle
- software modeling
- The UML modeling language: class diagrams, use case diagrams, sequence diagrams, activity diagrams, statecharts
- model simulation, executable modeling and source code generation
- meta-modeling and model transformation
- advanced aspects of object-oriented programming: design patterns and refactoring
- software testing, with a specific focus on unit testing
Prior Experience
A good knowledge of object-oriented programming concepts, and practical experience with the Java programming language.
Type of Assessment for UE in Q1
Q1 UE Assessment Comments
Not applicable
Type of Assessment for UE in Q3
Q3 UE Assessment Comments
Not applicable
Type of Resit Assessment for UE in Q1 (BAB1)
Q1 UE Resit Assessment Comments (BAB1)
Not applicable
Type of Teaching Activity/Activities
AA | Type of Teaching Activity/Activities |
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S-INFO-013 |
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S-INFO-103 |
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Mode of delivery
AA | Mode of delivery |
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S-INFO-013 |
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S-INFO-103 |
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Required Reading
AA | |
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S-INFO-013 | |
S-INFO-103 |
Required Learning Resources/Tools
AA | Required Learning Resources/Tools |
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S-INFO-013 | All learning resources and tools required for this cours are available via Moodle, the online e-learning platform of UMONS. Videos containing tutorials of tools and concepts used during the course are also available there. |
S-INFO-103 | All learning resources and tools required for this cours are available via Moodle, the online e-learning platform of UMONS. Videos containing tutorials of tools and concepts used during the course are also available there. |
Recommended Reading
AA | |
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S-INFO-013 | |
S-INFO-103 |
Recommended Learning Resources/Tools
AA | Recommended Learning Resources/Tools |
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S-INFO-013 | Additional recommended material is also accessible through Moodle, the online e-learning platform of UMONS. |
S-INFO-103 | Additional recommended material is also accessible through Moodle, the online e-learning platform of UMONS. |
Other Recommended Reading
AA | Other Recommended Reading |
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S-INFO-013 | - |
S-INFO-103 | Not applicable |