Study programme 2025-2026Français
Game theory in Economics
Programme component of Master's in Management (MONS) (day schedule) à la Warocqué School of Business and Economics

CodeTypeHead of UE Department’s
contact details
Teacher(s)
UW-M1-SCGEST-087-MOptional UEPERILLEUX GuillaumeW718 - Economie
  • PERILLEUX Guillaume

Language
of instruction
Language
of assessment
HT(*) HTPE(*) HTPS(*) HR(*) HD(*) CreditsWeighting Term
  • Anglais
Anglais301200066.002nd term

AA CodeTeaching Activity (AA) HT(*) HTPE(*) HTPS(*) HR(*) HD(*) Term Weighting
W-AETR-111/306000Q2
W-AETR-112Game theory in Economics - AAEHP06000Q2

Integrated test : there will be no assessment for each AA but a single assessment for the UE.
Programme component

Objectives of Programme's Learning Outcomes

  • Mobilise expertise in at least one area of management.
    • Master the principal decision-making processes of a company.
    • Contribute to the development of innovative tools and solutions.
  • Professionally communicate and present original work both orally and in writing.
    • Conduct scientific reasoning on complex or innovative management issues.
  • Act in an international and multicultural context.
    • Demonstrate an open mind and adaption.
  • In an active and integrated manner, master knowledge in the various fields of management and use them effectively in a professional context.
    • Integrate highly specialised knowledge in different fields of management.
  • Be independent and regularly adapt to new contexts.
    • Demonstrate independence and persevere, despite the difficulties or initial errors, to find an optimal solution.
    • Assess their practices and be able to question it.
  • Understand interactions between companies and their socio-economic environments.
    • Master and appropriately mobilise knowledge and methodological approaches to understand and explain interactions between companies and their environment.
    • Assimilate the components of the social and economic environment of a company.
    • Mobilise the methods and management support tools in changing contexts.

Learning Outcomes of UE

By the end of the course, students should be able to :
- Understand Basic Concepts: Students should be able to understand and explain key concepts in game theory such as strategies, payoffs, Nash equilibrium, and dominant strategies.
- Formalize Strategic Situations: students should be able to model simple strategic scenarios as games. This includes identifying players, strategies, and payoffs in a given situation.
- Analyze Games: Students should be able to analyze games using the concepts learned. This includes finding the Nash equilibrium in different games, and understanding its implications.
- Apply Game Theory: Students should be able to apply game theory to real-world situations. This could involve using game theory to understand strategic interactions in economics, politics, business, and other fields.
- Critical Thinking: Students should develop critical thinking skills, allowing them to question and analyze the assumptions and implications of game theory.

UE Content: description and pedagogical relevance

Drawing from the textbook ‘A Primer in Game Theory’ by Gibbons, this course serves as an introductory exploration into the examination of strategic economic scenarios.
Specifically, the course will cover the study of static and dynamic games, both with complete and incomplete information.
The course will also elaborate on economic applications, incorporating examples from fields such as industrial organization, labor economics, auction theory, and bargaining theory.

Prior Experience

Not applicable

Type(s) and mode(s) of Q2 UE assessment

  • Written examination - Face-to-face

Q2 UE Assessment Comments

/

Type(s) and mode(s) of Q3 UE assessment

  • Written examination - Face-to-face
  • Production (written work, report, essay, collection, product, etc.) - To be submitted in class
  • Oral examination - Face-to-face

Q3 UE Assessment Comments

The evaluation will be in the form of:
- Presentations;
- Oral exam;
- Written exam

Or a combination of these elements. 

Type of Teaching Activity/Activities

AAType of Teaching Activity/Activities
W-AETR-111
  • Cours magistraux
  • Travaux pratiques
W-AETR-112
  • Travaux pratiques

Mode of delivery

AAMode of delivery
W-AETR-111
  • Face-to-face
W-AETR-112
  • Remote

Required Learning Resources/Tools

AARequired Learning Resources/Tools
W-AETR-111Not applicable
W-AETR-112Not applicable

Recommended Learning Resources/Tools

AARecommended Learning Resources/Tools
W-AETR-111Not applicable
W-AETR-112Not applicable

Other Recommended Reading

AAOther Recommended Reading
W-AETR-111Gibbons (1992), A Primer in Game Theory, Prentice Hall
W-AETR-112Gibbons (1992), A Primer in Game Theory, Prentice Hall
(*) HT : Hours of theory - HTPE : Hours of in-class exercices - HTPS : hours of practical work - HD : HMiscellaneous time - HR : Hours of remedial classes. - Per. (Period), Y=Year, Q1=1st term et Q2=2nd term
Date de dernière mise à jour de la fiche ECTS par l'enseignant : 15/05/2025
Date de dernière génération automatique de la page : 14/03/2026
20, place du Parc, B7000 Mons - Belgique
Tél: +32 (0)65 373111
Courriel: info.mons@umons.ac.be